How to Use this Program
Duke Energy and The National Theatre for Children (NTC) invite you to use these e-learning resources to teach your students about energy efficiency. The digital materials below are designed to get your students excited about understanding this important subject.
Educational Standards
We know your class time is extremely valuable. That’s why NTC ensures that all of our materials are aligned with state and national educational standards. It’s important that Project Energy adds to your existing curriculum and keep students on track with their ongoing learning.
Click here for details about how each activity aligns with educational standards and corresponds with your state’s curricula.
Fun classroom and family activities that emphasize the Four Cs of 21st Century Education Skills – Collaboration, Communication, Creativity and Critical Thinking. Students can review, identify details, remember, apply skills and share their knowledge with family and friends.
Co-curricular subjects included: Math, Reading, Science, Language Arts, Spelling and Arts
Activities: Vocabulary, Word Scramble, Word Find, Math Message, Crossword, Quiz and Take Home Activity
Time: 60-90 minutes
A vocabulary Language Arts activity where you fill in the blank using letters to spell vocabulary words from this program.
Classroom trivia game based around the content in the program that can be played one-on-one or team versus team. High score wins!
An interactive digital story to help students read with sufficient accuracy and fluency to support comprehension. Teachers can use this activity to support and apply grade-level phonics and word analysis skills in decoding words and meanings.
A digital breakout game based around the content in this program.
Game Story: You enter the offices of The Energized Guyz, a league of superheroes who track down and eliminate energy waste. One of these heroes, Electrana (aka Ella Hollinsworth), has gone missing, leaving behind nothing but a few digital clues. With Electrana missing, The Energized Guyz’ arch nemesis, Professor Ohm, can get busy wasting energy all over the community. You must use your wits to solve the clues to find Electrana and stop Professor Ohm’s shenanigans, before all the energy in our town is wasted!
Your students can enhance what they learn from the program with these fun, hands-on lessons and experiments. These lessons can be done in the classroom or easily adapted for students to do at home with their families.
They’re a fun and educational way for students to learn with family members. The materials needed for these lessons are basic supplies that most people have at home. Follow up with your students to make sure they enjoyed and learned from these activities.
OBJECTIVE
Students will theorize and explore how thermometers work. Then they will make a working thermometer.
PURPOSE OF ACTIVITY
Identify Details, Apply Skills, Define
COGNITIVE LEVEL
Strategic Thinking, Extended Thinking, Skills and Concepts
CLASS TIME
30 minutes
MATERIALS
PROCEDURE
OBJECTIVE
Students will learn that solar collectors absorb radiant energy, convert it into heat and hold the heat.
PURPOSE OF ACTIVITY
Identify Details, Apply Skills, Define
COGNITIVE LEVEL
Strategic Thinking, Extended Thinking, Skills and Concepts
CLASS TIME
30 minutes
MATERIALS
PROCEDURE
WHITE NO COVER | BLACK NO COVER | WHITE WITH COVER | BLACK WITH COVER | |
---|---|---|---|---|
Original Temperature | ||||
Temperature After 10 Minutes | ||||
Change in Temperature |
Have you and your students already enjoyed the Energy Game Changers program? If so, please submit an evaluation! Our programs are offered free to schools – all we ask for in return is your feedback and comments so we can ensure our shows are as effective, entertaining and up-to-date as possible. Please fill out a brief ten-minute evaluation here.